Monday, June 22, 2015

Hulk Rig


This is a Hulk rig I found on Creative Crash. The controls for this rig are very different than what we learned about in class.  The face had a pop up bend control window which had preset facial expressions on it and slide bar maneuvering. There was also a visual rig set up for the facial expressions attached to the head that changed different parts of his face.  This was an interesting feature, but I didn't like it a lot. With the preset movements, I was limited on what he could do with his face. It also seemed to break the geometry if you moved something out of a small window of space in front of him. For instance, moving the view spot for his eyes to the left, the geometry would bend too far and break on his cheeks.  The geometry breaking or bending strongly happens in a lot of areas on this rig. Moving the shoulder even a little bit causes the shoulder blade to stab through his neck and the neck controls make him look like his head is no longer attached right. The feet controls were the only part I really liked on this rig. There was many ways to customize the movement. Heel lift an ball pivot were only two of many different set driven keys available.  I also liked that the rig was located on a different layer so it was easier to hide and view the different things that were happening without the rig obstructing the view.  I would rathe not have to use this rig again.  It was not set up in an easily usable way and the geometry was really off at all the joints. 

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