Friday, June 26, 2015

Rabbit Playblast

I just sort of made a Playblast of my poses to show the movements that made them. The only one that is weird is the breakdancing one because there aren't any breakdowns or in-betweens between he poses to stop the geometry from colliding.

Resting Squat


This is the last pose in my rig. It's mostly a settling pose. Once again the feet were the pretty hard, but they ended up working out.

Extreme Break(dance)ing


This pose was fun to get the feet off the ground and set everything on a tilt. His hips didn't quite do what they could have to make his legs look less broken, But this was my favorite pose to make.

Kneeling Inspection


For this pose, I got to use all the controls. Getting the foot to bend properly took the most time. The Fingers were too big to get them to bend right over the knee, but it works.  The back twist helped get his shoulders right in comparison to his hips.

Shoulder Shrug


Third pose was a shrug. Using the shoulder controls and rearranging the elbow and hand controls made the pose more believable.

Touching Toes


My second pose was the toe touching.This pose utilized the stretchy back and the hand controls more than the rest.

T Pose




This is the first pose I made.  It is just to show the rig and the layout of the geometry. This was the starting point.

Monday, June 22, 2015

Hulk Rig


This is a Hulk rig I found on Creative Crash. The controls for this rig are very different than what we learned about in class.  The face had a pop up bend control window which had preset facial expressions on it and slide bar maneuvering. There was also a visual rig set up for the facial expressions attached to the head that changed different parts of his face.  This was an interesting feature, but I didn't like it a lot. With the preset movements, I was limited on what he could do with his face. It also seemed to break the geometry if you moved something out of a small window of space in front of him. For instance, moving the view spot for his eyes to the left, the geometry would bend too far and break on his cheeks.  The geometry breaking or bending strongly happens in a lot of areas on this rig. Moving the shoulder even a little bit causes the shoulder blade to stab through his neck and the neck controls make him look like his head is no longer attached right. The feet controls were the only part I really liked on this rig. There was many ways to customize the movement. Heel lift an ball pivot were only two of many different set driven keys available.  I also liked that the rig was located on a different layer so it was easier to hide and view the different things that were happening without the rig obstructing the view.  I would rathe not have to use this rig again.  It was not set up in an easily usable way and the geometry was really off at all the joints. 

T-Rex Rig


This is a rig I found on Creative Crash.  The rig was pretty simple to use and was easy to understand. The controls all worked well for the most part. The only issues with the rig I had was, a few of the controls have the wrong values selected so it can be easily broken. Another problem was that there aren't enough controls to really customize the position. The tail could use more freedom along with the toes and fingers. Over all, this is a solid rig and I would definitely use it again.